Human Revolution makes you use your noggin, and I appreciate that. Given his battery limitations, I had to use my head during encounters and decide how and when I wanted to split up my takedowns, stun gun and (if I absolutely had to) lethal weapons. And, considering Jensen uses his mechanical arms for the takedowns, it does make sense that it would drain his energy. If Human Revolution had a dedicated melee button that didn't drain energy, it would be super easy to run through the game and punch everyone out. However, after I got deeper into the game, I decided it was actually a really smart system. "How is this game going to not give me a dedicated melee button and then drain my batteries for hand-to-hand takedowns?" I found it unreasonable. The feeling was compounded by the fact that one of my favorite aug abilities - stealth takedowns - drained an entire battery instantly. After playing Crysis 2, where your suit energy meter takes mere seconds to fully replenish, I found this unacceptable.
DEUS EX HUMAN REVOLUTION UPGRADES UPGRADE
The base battery always recharges (albeit slowly, unless you upgrade how fast it recharges) but none of the others do.
DEUS EX HUMAN REVOLUTION UPGRADES FULL
Some aug abilities drain a full battery immediately, such as melee takedown, while others, such as cloaking, drain the batteries over time. When I was first acclimating to the augs, I was put off by the battery system that they run on. They could've used a system like Mass Effect 2's, because it left room for customization but was nowhere near being over-the-top. The amount of different augs you see in the wild during a playthrough makes it a shame that Eidos Montréal didn't include a way for you to change Jensen's. It would have been neat to have an Armored Core-like interface to select different physical augmentations, or at the very least, add different colors/skins for them. why not the arms?Īlong those lines, another pie-in-the-sky idea I had while playing was to customize what Jensen's augmentations look like. How does Jensen store all of his stuff in his arms, why is his inventory an augmentation (as opposed to a bag or backpack) and how would he wirelessly upgrade how much stuff his arms can carry without changing his character model? I would have welcomed Jensen's mechanical limbs morphing and altering depending on which upgrades you choose - after all - the gun models change when you upgrade them. There's also an augmentation under the "arm" section (augmentations are divided up by body part) that opens more inventory space. So really, the upgrade just lets you see weaker walls easier. It sounds great in theory until you discover you can destroy the weak walls with explosives or … wait for it … shotgun blasts. Another is the punch through walls upgrade, which was shown off in an early trailer for the game. The fact that there's a way to wirelessly upgrade the amount of heft Jensen can lift in the game is unreasonable. One example is an arm perk that lets Jensen lift heavier objects. Everything you can buy is pretty standard - dermal armor, cloaking, silent running, see through walls, jump higher, etc… However, some of the upgrades were a little ridiculous.
![deus ex human revolution upgrades deus ex human revolution upgrades](https://3.bp.blogspot.com/-fzbkpFxLJpU/Thh46VV630I/AAAAAAABCa8/nIzNucb7jrY/s1600/deus_Ex_human_revolution.jpg)
![deus ex human revolution upgrades deus ex human revolution upgrades](https://wallup.net/wp-content/uploads/2016/01/51444-futuristic-Deus_Ex_Human_Revolution-video_games-concept_art.jpg)
The apparent ripples of both arguments' effects can be seen more fully as you explore the game territory, but for the sake of keeping this light on story content, I'll not divulge any information.Īs for the augmentations themselves, or at least the ones available to Jensen, I found them to be serviceable, but not necessarily outstanding. Human Revolution is not so black and white. In InFamous, stopping a robbery is good and killing protesters is obviously bad. In Bioshock, for instance, it's pretty easy to gather that, if you harvest young girls, it's bad, and if you save them, it's good. This adds a layer of complexity to a two-sided conflict that some games lack. At the end of the day, there is no right or wrong side to the argument. There are pros and cons to both sides in the universe, and people on the streets just love shouting their opinions about it out loud. The game presents you with situations that let you decide whether having augmentations is the right thing or if humans should remain pure without them. They were installed as an emergency procedure to save his life after he was attacked. Adam Jensen is an interesting piece of the puzzle because most of his body is made of augmentations (his arms, legs and a chest cavity), but he didn't request them. Nearly the entire crux of the game is built around this divide. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.Įidos Montréal definitely throws one concept in your face during most of Human Revolution - the semi-racial (if I can call it that) divide between pro-augmentation and anti-augmentation groups.